Classes

Classes

Compare all six Dimraeth classes — Brawler, Magician, Shadow and more — with builds, skill trees, attribute requirements, tier rankings and best Archetype pairings.

6
Classes
48
Archetypes

Introduction

Dimraeth's six classes define how you fight, what you equip and how your skill tree grows. Each class pairs with any of the 8 races to form one of 48 Archetypes, so the same Magician plays very differently as an Elf or a Minotaur. Early Access confirms the Brawler, the Magician and the new Shadow class, with three more classes still to be revealed before or shortly after launch. This section compares every confirmed class — their role, their strengths and the playstyles they reward — so you can pick the one that matches how you want to play, whether you are going solo or building a co-op party with friends.

Class Tier Rankings

TierClassRoleBest For
SShadowStealthy high-mobility burst assassinSolo players who love fast, aggressive play
AMagicianElemental caster blending spells with weapon strikesRanged damage and flexible rotations
BBrawlerAgile close-combat specialist with grapplingMelee fans who want high pressure up close
CMore ClassesThree additional classes arriving in EA updatesWaiting for full class reveals

Class Roster

S

Shadow

new

New Early Access class for stealth and mobility

AbilitiesStealthy burst skills that reposition quickly and punish openings with high single-target damage.
Best MapShines in tight dungeons and world-boss arenas where positioning decides the fight.
Pro TipsUse your mobility to flank telegraphed attacks rather than tanking them — you are a striker, not a wall.
A

Magician

Elemental caster with fire, ice and lightning

AbilitiesBlends elemental spells with weapon strikes, building rotations from fire, ice and lightning schools.
Best MapExcellent in open field fights where kiting and elemental coverage matter most.
Pro TipsKeep one spell of each element in your five-slot loadout to exploit enemy weaknesses everywhere.
SynergyThe Magician's elemental coverage makes them the easiest class to slot into any party composition.
B

Brawler

Agile close-combat specialist with grappling

AbilitiesGrappling moves and unpredictable movement create constant pressure and control in melee range.
Best MapStrong in narrow corridors and boss arenas where closing distance is the main challenge.
Pro TipsMaster parry timing first — a Brawler who can parry converts defense directly into offense.
SynergyThe Brawler's parry windows feed every teammate's burst damage, making them the co-op anchor.
C

More Classes

Three additional classes arrive in EA updates

StatusMudtek has confirmed six total classes but has not revealed the final three by name.
ExpectationWatch official announcements and devlogs for class reveals closer to launch.
Pro TipsDo not wait for the full roster — the three confirmed classes already cover tank, damage and hybrid roles.

Core Mechanics

Every class in Dimraeth has its own skill tree, attribute requirements and spell affinity, which means your class choice changes not only your basic attacks but also which of the 300+ spells you can use effectively. The Magician leans on elemental magic — fire, ice and lightning — and can weave spells between weapon strikes for a hybrid playstyle. The Brawler is an agile close-combat specialist with grappling moves and unpredictable movement that keeps enemies guessing. The Shadow, new for Early Access, emphasizes stealth and mobility, letting you reposition quickly and strike from unexpected angles. Class synergies matter in co-op: pairing a frontline Brawler with a ranged Magician and a Shadow flanker covers most combat situations, and each Archetype combination adds its own passive bonuses.

Advantages

The class system is one of Dimraeth's strongest hooks because the 8-by-6 Archetype grid creates genuine replay value. A single class can feel completely different depending on the race you pair it with, and the independent skill trees mean no two builds need to look alike. The confirmed classes are also well differentiated: the Magician rewards planning and resource management, the Brawler rewards timing and aggression, and the Shadow rewards map awareness and burst execution. Because Early Access is not out yet, our comparisons focus on official descriptions and demo impressions, which gives you a head start on knowing which class matches your instincts before you spend your first hour in-game.

Challenges

The biggest weakness of the class category right now is incomplete information. Only three of the six classes are fully confirmed, and exact skill tree layouts, attribute requirements and spell lists have not been published in detail. Tier rankings like the one above are provisional and based on announced design intent, not live balance testing — the Shadow could land differently once players actually get their hands on it. Co-op also changes class value: a class that feels weak solo can be essential in a party, and vice versa. We update our rankings when Mudtek reveals more details, but treat the current tiers as a starting point rather than a final verdict.

Frequently Asked Questions

Which class is best for solo play?+
For solo play, the Magician is the safest early recommendation because its ranged spells let you keep distance from telegraphed attacks while still dealing reliable damage. The Shadow is the strongest pick if you enjoy aggressive, high-mobility play and can read enemy patterns quickly, since its burst tools reward clean positioning. The Brawler is viable but demands the most mechanical skill — you have to be comfortable trading blows up close. If you are new to Souls-lite combat, start with the Magician and branch out once the rhythm clicks.
How do classes combine with races?+
Each of the 8 races and 6 classes can be combined into one of 48 Archetypes, and each Archetype has its own skill tree and passive bonuses. Race gives you base attribute bonuses and racial passives, while class gives you your active skills and spell affinities. A Minotaur Magician, for example, is tankier than an Elf Magician but trades some agility and magic affinity. Think of the Archetype as your real class: the race determines your physical identity, and the class determines your combat toolkit, so the two always need to be evaluated together.
Is the Shadow class worth playing at launch?+
The Shadow is positioned as the marquee new class for Early Access, and early impressions from official descriptions suggest it rewards stealth, speed and burst damage. If you like aggressive play and quick repositioning, it is likely worth starting with. Because it is brand new, there is more risk that its balance shifts during the first patches, so do not commit your whole build until you have tried its skill tree. Pair it with a race that boosts agility or magic to get the most out of its mobility-focused toolkit.

Quick Tips

💡

Test all three confirmed classes in the demo before Early Access. Class feel is hard to judge from a description, and the demo is the cheapest way to find out whether Brawler timing or Magician rotations suit you. Your muscle memory will thank you on launch day. Watch a few minutes of footage per class if the demo is closed, then trust your first instinct on launch.

💡

Plan your co-op party around class synergies, not just personal preference. A Brawler to hold aggro, a Magician for ranged damage and a Shadow for flanking covers most encounters and makes world bosses significantly easier, even with fewer total players. A balanced trio is far stronger than three damage dealers trying to out-damage each other.

💡

Check the attribute requirements of your best spells before spending skill points. A class's most powerful tools are often gated behind stats you need to build toward from the start, and a wasted point early can delay your strongest rotation for hours. Plan your first ten levels around those requirements so your early fights feel smooth instead of frustrating.

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